1/7/2024 0 Comments Vr photo sphere viewerMake sure you freeze the clouds – you’ll be taking up to 26 images which will need to be stitched together, and moving clouds could make that a bit of a bugger to do.Set your preferred windlight and daytime settings.However, prior to taking your shots, there are some things you need to do: This is very much a point-and-shoot HUD system, requiring minimal set-up. Saved camera positions can then be paged through using the left and right arrow buttons either side of the Release Camera button – so if you return to a location and wish to re-capture a set of images, you can do so easily, while the Delete button will delete the current camera position from the HUD. You can effectively position your camera anywhere you like using ALT-zoom or flycamming, and use the Add button to save the camera’s location as the centre of your sphere of photographs.This also allows you to take “seflies” through careful positioning of the camera close to you. Of particular note with the HUD is the top set of six buttons, which are related to positioning your camera to capture images. The HUD cannot be minimised, but can be positioned off to one side or the other of the screen to keep it out-of-the-way. The VR Photosphere HUD comprises ten buttons, as shown below, with the key buttons highlighted. The system comes in a basic package of the HUD, sufficient notes to get you going, and a link to a video overview. It falls between the Camera Panoramic and the Illiastra HUD in price, and is quite possibly the easiest of the three to use to take a set of shots. The VR Creations 360 o Photosphere HUD is a system that does exactly what it says on the packet: produces a set of images (26 in all) suitable for stitching together into a 360 o spherical images suitable for uploading to the likes of Facebook, VRchive and Flickr. VR Creations 360 Photosphere demonstration – click image to view in Flickr with 360 o scrollingįollowing my reviews of the Illiastra Panoramic HUD and the Camera Panoramic system (see links below), I was handed a further HUD system to look at.
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